Monday, September 14, 2015

Star Fox Zero director sets sights on prioritizing shooter experience over hi-def graphics on Wii U

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Star Fox Zero director Yugo Hayashi from Nintendo recently explained the development team's decision to present the upcoming HD Star Fox title through a limited number of polygons. Instead of focusing on pushing visual fidelity, Hayashi believed that is was better to highlight the on-rail shooter's gameplay than to limit players by forcing impressive graphics into the title.

Zero, spiritual successor of Star Fox 64, is similar to its predecessor in many ways. Perhaps the most obvious connection shared by the two titles is the similar graphics style. Both games sport similar camera angles, low polygon counts and little attention to finer detail. As this is the first high-definition entry into the Star Fox series, questions about why the game looks the way it does have been brought up from series fans. Hayashi revealed that looking beyond the visual presentation was key in making the game run as smoothly as it possibly could on the Nintendo Wii U system, especially when taking the second screen of the GamePad into account.

"We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience."

Star Fox is all about the action, but it would have been fun to see the Lylat System in full, high-definition glory for once. Star Fox Zero plans on giving players an impressive on-rail shooting experience, with or without the high polygon count, when the game flies on to Wii U in North America later this November 20.

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